Tuesday, 27 October 2015

Second Project - Play Testing : 27-10-15


Play testing was different this week, we were in 2.4 with all the lights out to help emphasize the dark eerie and horror feel of our prototypes. I got a lot of decent feedback from 'First Horror' and found a bug and a missing aspect that are now fixed. The "bug" was when the player ran into the left border the camera was supposed to stop a little before it but instead it jumped to the opposite border, this was fixed by changing a number in the Camera Controller script. I also added the players light disappearing when they collide with the golden gate to keep them from removing the monsters when they are supposed to capture the player at this point.

No comments:

Post a Comment