Tuesday, 20 October 2015
Second Project - Finishing Monsters : 20-10-15
So today and yesterday I've been working primarily on the Monster script. Originally I was going to have one script for the lot and have functions for each type, then I thought it would be easier if they all had their own scripts. Now I've gone back to my original idea because their may be four types of monsters but there are only two types, the attacking and the jump scare. Having it all on one script is also more ideal for the player script, when the players raycast hits a monster it has to call a function in that monsters script and would be harder if it has to check the type of monster and grab different scripts. The jump scare monster just has to run past the player at a high speed, I could have done a separate script for this to keep the two types separate but it was simple making it all one script and works fine.
On Monday Sean and David help me with completing the monster movement and as a bonus help me with the camera shake when monsters get too close to the player. That means the camera script is complete and essentially so is the monster script, I just need to get the player light raycast finished before I remove the space bar control from the monster script.
Most of the scripting is complete, a lot of the audio is done and Erika has finished. I just need to finish the scripts before I start working on texturing the map, Erika and Ben will start skinning and animating the models and Felan needs to complete the audio. Felan told me that he has other assessments due so the SFX may not be perfect but as long as he gets them all finished and hand them over then that's fine.
Current Trello board for 'First Day Horror'
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