Saturday, 10 October 2015
First Project - Play Test : 10-10-15
In my opinion the play tests went horribly. For the first half of the session my game, 'Sorrow', was broken. For some reason the most recent build was messing up, the NPCs faded to black way too quickly and the player's ray casts were too long. Half way through the day I had to tinker with the timers and lower the length of the rays. Unfortunately the game was still not at the level I wanted it to be at this stage, the audio was rushed and so wasn't implemented in the final build and the sliders on the title screen were running too fast.
I think the biggest disaster was that half of the feedback was based on the broken version of the game. Surprisingly a lot of the feedback was still what I was looking for. Most people understood the message, felt overwhelmed and picked up the controls... somewhat quickly.
Christy showed me a good site (Incompetech) where I found some instrumental music that I could fiddle with to create the sound effects for the player and NPCs. I've also been creating sprites for the walking animations of the player and NPCs, I've changed the models of the player, now the head and body are separated so that when the player gets close to an NPC their hand will stick out towards the NPC but the head will remain what it originally was. I am yet to try it in game and am unsure if it will work because it may conflict with the walking animation.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment