I've been feeling sick and sluggish, on and off, for the past week which has made working on anything harder than it should be. Thankfully I have completed the grey boxes and the moon/timer script completed by the deadline I set for myself. I know grey boxes usually don't have color but it made things easier by color coding everything.
The blue capsule is the player, yellow is the bully and pink is the NPC child. Colored windows indicate the type of candy that house is giving and the colors on the "tree house" indicate each candy type though is yet to show their order from most valuable to least. The bushes, pumpkins and trees are also inactive at the moment.
I believe I have all the assets listed on the Trello board ready to be allocated to people and I know I still need to write out the different sound effects needed in the GDD, something I keep forgetting to do. I haven't heard anything from Hamish or Jo this weekend about modelling but I think they have been waiting for the assets list to be completed so they should be more active next week.
Other things I keep forgetting about is the CIU project (character customize simulator) and polishing my 'Palette' game for the opening day ceremony. I have contacted Adam, the third member of our group, and he has been working on the model and base clothing and should have them completed some time soon so I can begin working on more clothing styles. For 'Palette' I just need to add a bit more fanfare and decrease the difficulty a bit, shouldn't be much of a problem.
Next week I will be helping with the modelling for 'Sugar Crash' as well as updating the documents and possibly helping Sean with scripting how ever I can.
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