Saturday, 1 August 2015
Post 01-08-15 : Project 3 Lowering Scope
We have dropped the scope of 'Sugar Crash' again by removing the fake candy. I never thought that the fake candy was really necessary in the first place so I don't see it as a serious loss. I still need to alter the GDD to match the changes made on Thursday but that will be done this weekend.
The animators have their jobs and from what I've seen have begun working, I have my schedule to do before Tuesday and made a start yesterday and Sean has done a lot on the scripting part of the project, I believe he just has the AI and candy values left. I am still a bit worried about whether or not we will have everything complete by the first play test (mostly audio stuff and maybe animations), but I don't think I'm the only one. Even if it isn't complete by Thursday it won't be the end of the world and we will need to focus more on work flow and communication (always the biggest problems).
I've started working on 2D assets (tree house, moon, candy icons, etc.) and should have them completed by tomorrow morning before working on some of the 3D assets and textures. Then on Monday I will begin getting audio assets and finishing the GDD. Hopefully we will be able to get someone from audio into our group to help complete the project before the second play test.
I haven't gotten any info on what the others have been doing since last lesson but hopefully I will hear from then soon to know where we are at and what should be done next. Until then I will keep working on what I the GDD and assets.
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