Monday, 20 July 2015

Post 21-07-15 : Prototype 3 Brainstorming


Brainstorming went well...ish. We went through so many ideas before coming up with what we have now. Our main problems were the wily emotion and coming up with an idea that's scope was doable in four weeks. Our current idea is the player is a child on Halloween scamming the "candy stock market" in order to get all of his/her favorite candy (which is randomly chosen at the beginning of the game). I'm paranoid about people not feeling very wily by doing this and may get bored if it goes for too long. I am in charge of level design and to keep play time at a minimal fifteen minutes I've shortened the map. I need to look over Nick's level design document from the last prototype to see how he wrote it up in order to get a better idea on what to put in my own.

Unfortunately my alarm didn't wake me up this morning so I missed class. Hopefully the others get the task distribution done and talk to me about it tonight so I can write up a gantt chart. Still kicking myself over missing class today but I guess these things happen, just need to think about what we need to do now that the documentation is set. Still have the gantt chart to write up before anything else and I'm sure I will be working on scripting and texturing for this prototype. I may also work on anything else that needs to be done if we start running low on time as well as keeping the documents up to date.

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