Last week we talked a lot about marketing and got a bit side tracked with how Steam sells games and draw in the viewer. None the less I feel like I got a good deal out of it and I think I can use this knowledge when selling my own games. There is a certain amount of money people will pay for a game, tail of tails put up their game sunset on Steam for $20 which a lot of people were not willing to pay, for a game like that I think around $10 is the most I would pay. Because I'm just starting I think my first games shouldn't be priced very high, at the moment it's more about creating a port folio than making money.
Our VIRION prototype is going pretty well, all the models, scripting and UI are complete, as well as some place holder sound and particle effects, now we are focusing on creating the main menu and adding the effects before Thursday. There is still a lot of polishing to do but I'm sure we will be ready by the first play test (unless something bad happens or we aren't as "up to date" as I have been led to believe). I'm glad Sean is a good programmer, we probably wouldn't have made it this far without him. I'm interested to learn how he did the tile generation, path finding, and saving the previous tiles captured, but I think I can study this in my spare time. I need to focus on the tasks at hand. Sean also updated the task schedule on Trello so now we know what is required and what is a desirable. From the look of it most of the required tasks left have to do with scripting which Sean is on top of, the only other things, apart from the desirable tasks, are the sound and particle effects and the Play test build itself.
I managed to learn how to animate in Blender over the weekend, it was a daunting task re-teaching myself as all the tutorials I could find were based off an old version of Blender. But now that I know how to do it I can start animating my personal character. This is something I've been meaning to do for a while but now that it can go towards my LOs I have the necessary motivation to get it complete.
Recently I also came up with a new online RPG that I would like to make, it's currently just an idea inspired by 'Ark: Survival Evolved' and the "cute" design of "Cube World". I'm not sure if this idea will go anywhere but from what I've imagined I feel like it may have potential, it's certainly something to write down and plan whenever new ideas come to mind. Currently I think I have a problem with coming up with game ideas but not writing them down, This I really need to start doing. I have plenty of time to and from uni so I should make the most of that time.
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