Back at uni starting Studio 2, this time it's all about emotions. Only been back for a week and I've been enjoying it so far. I would have written this blog sooner but I've been hooked on completing the first project.
We have been looking at meaningful games lately, or games that send a message. Personally I think most games have a meaning or secret message behind them. We played some games about personal issues early this week, I don't remember ever playing a game like these, they focused on telling a story that sends a message. I tried an RPG styled game about gender... bending? Transgender? (I'm not entirely sure what it's called, probably has a new name now), but it wasn't until I left the house and ran into the NPC's that I realized what it was about.
Thinking about it it looked like the designer was trying to show that this could be a male being female through stereotypes. The female side included changing into nicer clothing (dress) and putting on makeup (need to take a bath before being able to do this) and the male side included possibly playing video games and sleeping in. I didn't notice that these could be stereotypes because it all feels like something a woman can do, it wasn't until I started thinking about "there's a reason for everything" that I came to this idea.
The game may also be about being yourself and not changing to fit society. The player character got the same negative reactions if they wore the lesser clothing and no makeup or change one of the options but got entirely new positive reactions if the wore the pretty dress and makeup (the player character also gets noticed by the guy she like in the end of this event).
I would like to try making a very artsy game in the future that sends out a meaningful message but I think I would make something a little more cryptic, something that focused more on the art than telling the player what it's about.
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