For a while now I knew I wanted to make games but I didn't exactly know the details. Today I have decided exactly what I want to do, become a World builder. As I have only recently discovered this job title I don't know much about it and it seems like World builder (after seeing a few job descriptions) focuses more on level design but from what Sean has told me and from what I've researched it focuses more on the details of the in game world (aesthetics, locations, creatures, genre, players, social aspects, etc.). Talking to Sean today put it more into perspective, he pointed out a book that should prove to be very beneficial called 'Designing Virtual Worlds'.
I know I have lot to research which will be done over the holidays. I need to look more into the development process, social dimensions, story and level progression, virtual economy, level design, skill sets, character generation, combat systems, a lot of witch I can learn from this book. I should also research sociology, psychology, economics, and politics, I believe this book covers a bit on these topics but I will need to look elsewhere for a more in depth look at these subjects. Sean recommended this book to me so I imagine it's pretty decent and judging by its size I think I will get a lot of useful information from it, but you can't learn everything from one book.
I think story boarding may be the best starting point to get to the position of world builder so I want to start working more towards that goal, I've decided that I'm going to do story boarding as my elective (pretty sure it was a class I could do the last time I saw the classes).
I need to look up blogs and interviews from current World builders (or past) like Chris Metzen as well as companies who have made or focus on making MMOs. It's all well and good to have the knowledge but knowing what it's actually like in the industry would also be beneficial and would make starting out less scary.
I would be a good idea to also keep to my previous... research schedule? I need to get better at writing documentations (more detailed documentations) and leadership skills as well as getting better at pitching (the more I do the better I'll get). All this I can focus on in Studio 2 but I will also work on it over the holidays with Virion and personal projects. I also want to look at creating bestiaries and atlases for virtual worlds, another thing to research.
I currently only know how to use Unity and need to learn new software so over the holidays I will look more into the Unreal Engine to start off. I've tried using UDK before and wasn't too pleased with it, but considering I was rushing a bit there were probably things I missed.
So that's my preparation plan for this title.
Holiday:
- Virion
- Read 'Designing Virtual Worlds'
- Research World Builders (Chris Metzen, Jeff Grubb)
- Companies creating MMOs
- Level design
- Practice writing documentation
- Practice scripting (help be more useful in Studio 2)
- Learn how to use Unreal Engine 4 (blueprints)
- Learn new 2D/3D art software (e.g. Maya, 3DSMax, MudBox, Illustrator)
- More writing (fictional, fleshing out my worlds)
Tri 3:
- Documentation
- Project management (workflow, work allocation, time management)
- Art assets (what I'm currently good at, what I can give to the team)
- Level design
- Anything else that I learn over the holiday (including scripting if I'm confident with my ability or am required to do so)
- Fictional writing