Sunday 15 November 2015

Third Project - Documentation & Grey Box : 15-11-15


The GDD is has become a lot more detailed and practically has everything cover, just a few thing here and there that need tweaking or adding, just answering questions that the animators and programmers have. The assets list is also completed so now we can start delegating tasks and we should be able to start the grey box tomorrow, however I wish could have started sooner but unfortunately I've been a week behind because the game idea kept changing. I think it's pretty decent now though.

I'm not sure if the programmers want to set the grey box up a specific way to make things easier, but I have an idea on how it could be laid out. Because it's all 2D we can have everything on separate heights. The ground will be on its own and the players, walls and resource point will all share the same level. Higher and lower rooms will be above and below the "main floor" level high enough and low enough so that the cameras don't clip through the levels above. The camera should already be fixed to the player so when the player goes up or down stairs the camera will be showing the right room. The underground rooms I think should have a black background (behind the room) to show that it is underground while the upper rooms should remain transparent so the player can still see the outside world, I think this makes it feel more natural (can't see the streets from under ground but you can from upper floors).

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